🔢 Call & Mark
Numbers are called, you mark your card — finish a pattern before calls run out. Every game page explains the history, rules and maths of this format below the play area.
A pattern completed in the first third of the call limit pays ×20, in the second third ×6 and in the final third ×2; reach the limit without one and the round is lost. Any single number has a 40% chance of being called in a 75-ball, 30-call round.
Seventy-Five Lines
Classic 75 balls, a 5×5 card and pure line play
Play free → FREE 🔲Four Corners
Lines or the four corners on a 75-ball card
Play free → FREE 📮Postage Stamp
Lines plus four corner stamps on a 5×5 card
Play free → FREE 🎟️Ninety Hall
The British-style 90-ball ticket: fill any row
Play free → FREE 🏮Lantern Ninety
A lamplit 90-ball round with one clear target
Play free → FREE 🟦Eighty Quads
A compact 4×4 card: lines or four corners
Play free → FREE 🔶Eighty Glow
Eighty balls, sixteen squares, ten glowing lines
Play free → FREE 🏎️Speed Thirty
Thirty balls, a 3×3 card and quick rounds
Play free → FREE 🛞Turbo Thirty
Fast 30-ball rounds with lines or four corners
Play free → FREE 🌠Starfield 75
Every 75-ball pattern on one starry card
Play free →